RPG.net
Shannon Appelcline
November 2005
USA
Harry's Grand Slam Baseball Game comes as an authentic
1962 game packed in a 2005 tin with some additional materials.
1962 Game: The original Grand Slam game came with
54 cards and a rulesheet in a small cardboard box.
Cards. The cards are all medium weight, printed
two color (red and black) on the front and one color
(blue) on the back. Each of the 54 cards depicts
a specific Baseball action (single, error, strike
out, etc) with a name and a picture.
I'm pretty impressed that these original 1962 cards
had some decent (though not quite complete) iconography.
Base advancements are shown on cards as filled squares
(so a single has one and a home run has four). If
a card advances base runners without putting anyone
new on base (e.g., a walk), the border on that card
is dotted to show that. Outs are shown as unfilled
circles. There's even some cards that mix these symbols
(such as the sacrifice bunt which has both a base
advancement and an out symbol).
Some subtleties are missed, such as the fact that
a walk only advances base runners when the early
bases are full and that a fly out will bring a runner
at third base home, but I was still surprised how
good the iconography was for a thirty+ year old design.
Rulesheet. The rulesheet is a folded up black and
white rulebook. I didn't really go through it, because
I used the updated rules instead, but I did glance
at it and was somewhat aghast to see that in the
original version of the game you kept score by drawing
lines, boxes, and circles on a piece of paper. Ugh.
(That's been fixed in this new edition, as you'll
see.)
2005 Game: The new version of the game includes
the original card box inside a metal tin. There's
also a baseball diamond, a scoreboard, and a two-part
rulebook.
Diamond. This is a somewhat flimsy cardstock sheet
which depicts a baseball diamond. You cleverly place
cards played around the diamond to mark where runners
are and how many outs there are--a much better method
than the 1962 original.
Scoreboard. A cardboard "outfield wall" which
is three-fold and which has three dials inside: one
each for the home and visitor scores and for the
inning. We had a bit of trouble placing it so that
each of our players, sitting across the table from
each other, could see it. We also had a bit of trouble
with the dials, because they rotate counterclockwise,
and both of our players expected them to go clockwise.
Rules. The new rules comes as two three-fold, full-color
glossy rule sheets, one of which explains the gameplay
and one of which references all the cards. These
rules are pretty utilitarian, but do a good job of
explaining the game, and the card reference was great
to use during the game.
Overall, this is a very nice method to package a
classic game, showing you how it was originally presented,
but also including new components to make the game
easier to play. The collector's tin is also very
appealing, and if I were still a game collector (as
opposed to a game player), I'd want to get this whole
set of Heirloom Games (of which this is the second).
However, with that said, it's hard for a 1962 game
to stand up to modern poduction expectations. On
the whole I've thus given the game an average "3" out
of "5" Style rating.
The Gameplay
The object of Harry's Grand Slam Baseball Game is
to score more runs than your opponent over nine innings
of play.
Setup: Each player is dealt an initial hand of three
cards. The baseball diamond is placed in the middle
of the table with the scoreboard nearby.
Playing the Cards: The whole game of Grand Slam
is in the play of the cards. They're, as already
noted, all the general baseball plays that you would
expect, from singles to home runs, from strike outs
to fly outs, from balks to sacrifice bunts.
At the start of each half-inning the at-bat team
plays a card. If it put a batters on base, the card
is placed at the appropriate base. If it advanced
runners, the cards are moved around the diamond.
Then the other team plays a card. This is usually
an out of some type. (If you have bad cards you might
have to play an out when you're at bat or a hit when
you're not.) Some of the cards have slightly special
rules, such as the fly out which can bring a runner
in from third, but most of the cards are pretty simple.
Play continues back and forth until there are three
outs. In the meantime, runners who manage to make
it home score runs.
There's just one special card, the pinch hitter/relief
pitcher. When you draw it you immediately place a
face-down card under. This gives you a chance to
play a different card if everything in your hand
is bad, except you don't know what it is.
Ending Innings and the Game: The end of each half-inning
just brings the other team to the bat. After the
end of the third and sixth innings all the cards
are reshuffled (except unused pinch hitters / relief
pitchers), and players are given new hands. At the
end of the ninth inning, the team with the higher
score wins (unless there are extra innings due to
a tie).
Relationships to Other Games
Harry's Grand Slam Baseball Game is a very quick
and simple baseball game. There have been other baseball
games on the market, but I haven't played any of
them, so I can't really offer comparisons.
The game that Harry's Grand Slam Baseball Game reminds
me of most is, oddly enough, Kung Fu Fighting - both
fall into the same category of nicely thematic but
largely random games. I suspect they'd appeal to
the same people, if those same people liked both
Kung Fu action films and baseball games.
The Game Design
Harry's Grand Slam Baseball Game is an extremely
simple and mostly random card game. There's a very
slight opportunity for strategy, because you have
three cards in your hand, but most of the time your
choices are obvious. You want to play outs for your
opponents, and you want to quickly get your people
around the bases on your turn.
This is the type of game that I might have bought
for my step-dad, a baseball fan, 10 or 12 years ago
when there were still younger kids in the house.
I expect that generally people might appreciate it
for simple baseball fun or for nolstalgic value.
Overall I've given the game just a "2" out
of "5" Substance rating, but that's a reflection
of the fact that there's not much game complexity
here, not that it's not fun to play. When I played
Grand Slam I think it generated more laughter and
yelling than most games I've played in quite some
time.
Conclusion
Harry's Grand Slam Baseball Game has been nicely
reproduced by Out of the Box in this new edition.
It's a very simple, and largely random, card game,
but if you're a baseball fan, and especially if you're
looking to play with children or with family, you
might enjoy it because the gameplay is amusing and
even a bit tense.
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