TheLadyGamer.com
Frances Moritz
September 2005
USA
Few games are well-designed for two players. There are
classics... chess, backgammon, and their many variants
(Twistgammon, Bosworth), among others, that are intended
for two players. But most games are designed for group
play and rarely support a good two player game. Even
ones that can handle two players well, such as Gold Digger
or Fluxx, lose their dynamic edge after learning your
partner's playing style at each of them.
Maybe that's why Out of the Box went back in time
to a game designed in 1962. Released as one of their
Heirloom Games, Harry's Grand Slam Baseball is a
reproduction of a "great American game" while
meeting all the standards that we've come to expect
from Out of the Box Publishing.
Each player manages a baseball team as they face
off for a nine inning game. Knowledge of baseball
is entirely optional; the game comes with a handy
Card Reference, detailing what each card type does.
Even with knowledge of baseball, this comes in handy
to see how the cards play out. After a couple games,
the Card Reference becomes optional; the rules are
pretty easy to remember.
The scoreboard has three dials: Home Score, Inning
(Visitor/Home) and Visitor Score. The scores go to
twenty; the innings to ten (you might need the overtime).
The scoreboard props up nicely, easily placed behind
the Baseball Diamond provided for housing the draw
pile and moving the runners along.
All of the cards are "good" cards – they'll
help you at some point in the game. There are On-Base
cards (Single, Double, Triple, Home Run, Walk, Hit
By Pitch, and Error), Runner cards (to advance runners
a base), Out cards (Ground Out, Strike Out, Fly Out,
Sacrifice Bunt, and Double Play), and Pinch Hitter/Relief
Pitcher cards. But you only have three cards in hand
at any time, so there's an element of luck when it
comes to the shuffle. On your turn, you must play
a card, whether it helps or harms you, so being at
bat with three Strike Out cards in hand is tough
luck. By the same token, your opponent may only have
On-Base cards at the same time, and be forced to
help you along.
The Pinch Hitter/Relief Pitcher cards add a blind
luck element to the game; they're played as soon
as they're drawn, with another card hidden from both
players until you choose to use it. When revealed,
the hidden card is played immediately, helping whichever
player it helps.
All of this comes in a sturdy tin, and it even includes
the original rules, for $14.99. It's a must
buy for the baseball or gaming fan on your holiday
shopping list. (OK, so I start shopping early).
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