GamingReport.com
Tom Vasel
July 2005
USA
I first was introduced to Harry’s Grand Slam Baseball
Game (Out of the Box Publishing, 2004 – Harry Obst)
at Origins 2004. Mike Fitzgerald sat me down and played
the game against me (thrashing me in the process) and
informed me that OOTB was considering publishing it.
Now, over a year later, I see the final product, published
in their “Heirloom” line of games – fitting,
since Harry’s Grand Slam was first published in
1962!
Since getting the game, I’ve played it about
ten more times, losing all but one game (hooray,
I finally won once!), but loving the game nonetheless.
For one thing, I’m a baseball fan, so any game
about baseball automatically has an attraction for
me. Also, the game, while fairly lucky, is quick,
easy, and has some degree of choice in it – enough
to make sure that I’ll be bringing it out time
and time again. The game is a faithful reproduction
of the original game, including artwork (with some
upgrades added), and just has a natural charm about
it that very few games have.
A deck of fifty-four cards is shuffled, and three
are dealt to each player. The remainder is placed
in a draw pile in the middle of a small baseball
diamond. A reference card is set up, showing the
score of the game, as well as what inning it is.
One player is designated the Home team, and the other
the Visitors. The game takes place over nine innings
(more if it ends in a tie). Each inning consists
of the Visiting team going first. That player plays
a card from their hand, then the opponent plays one
from their hand. This continues until three outs
occur – at which point the Home team starts,
etc. After playing a card, each player draws one
from the deck. Every three innings all cards are
discarded, the deck reshuffled, and three more cards
are dealt to each player.
The cards that a player can play are…
- Single, Error, Double, Triple, Homerun:
These cards are placed on or next to the appropriate
base when played, with each card already next to
a base advancing the appropriate amount of spaces.
If a player crosses home plate, the team at bat
scores a run.
- Walk, Hit By Pitch: The same as the
cards above, but the runners only advance if forced
to.
- Wild Pitch, Passed Ball, Stolen Base, Pitcher
Balk: These cards advance all base-runners one
base, but the batter does nothing.
- Ground Out, Strike
Out: These are put behind home plate – each
representing one out.
- Fly Out: The same as the above
two outs; but if there are less than two outs in
an inning, the player on third base will score.
- Sacrifice
Bunt: This results in one out but advances all
runners one base.
- Double Play: This results in two
outs, if there is at least one runner on a base.
- Pinch
Hitter/Relief Pitcher: When a player draws one
of these cards, they play it in front of them
immediately, drawing another card to be placed
face-down underneath it, and then drawing a replacement
for their hand. Players may have multiple of these
cards in play (which are not reshuffled every three
innings). When a player does not wish to play a
card from their hand, they may play the card that
is face down under one of these cards instead,
but they must accept the result.
If a player has nothing in their hand but cards
that help the other player – that’s too
bad, they must play one (unless they have a Relief
Pitcher/Pinch Hitter in play). Play continues in
this manner until after the ninth inning, in which
case the player with the most runs wins the game!
Ties result in extra innings, until one player is
ahead at the end of an inning – in which case
they win immediately.
Some comments on the game…
-
Components: The game comes in a very nice tin
container, which includes a cardboard baseball
diamond, and a scoreboard, with spinning wheels
that keep track of the scores and inning. Inside
the tin, however, is a box that is a faithful reproduction
of the 1962 game: rules, cards, and everything.
It was a neat feeling to open up the brand new
2005 packaging and find a piece of nostalgia. The
artwork on the cards represents the grand era of
baseball, which I found very thematic and evocative.
The cards were of good quality and the scoreboard,
while slightly clunky, made me think of baseball
games I played in my youth. The whole game comes
in a nice little package and would make a great
gift for baseball fans and/or a nostalgic gift
for those from that era.
-
Rules: The game comes with the 1962 rules – which
are okay, but the new, fully illustrated in color
rules that OOTB added are much easier to read. The
game, while simple, can occasionally run into a rules
question (what do I do if there is a Pinch Hitter
under my Pinch Hitter?, etc.), and a reference card
is included that covers all possibilities. The game
can be taught quickly, as each card that results
in a runner going to base has a red border, each “out” card
has a black border, and each card that advances runners
but not the batter has a dotted red border. This
makes glancing at the cards in your hand easy, as
you can see if your hand is pro-batting or pro-field.
I haven’t taught the game to anyone who hasn’t
understood basic baseball principles yet (there aren’t
many people like that), so everyone I’ve
shown the game to has picked up on it quite quickly.
-
Baseball: This game is not as realistic
as Status Pro Baseball, SportsClix, etc., because
there aren’t dozens of charts, statistics,
and other minutia included. This allows the game
to be played quickly and simply. Yet, for some
reason, it does retain the feel of a baseball
game, and not simply a lucky card game.
-
Speed: When teaching the game, I’ve noticed
that people are a little more hesitant and play a
little slower. But once a player understands that
the game indeed is that simple and that there are
no hidden catches, everything moves right along,
and it’s possible to finish a game in 15-20
minutes. This, combined with the fact that it doesn’t
take up too much space make Harry’s Grand Slam
an excellent game to travel with. The tin box is
exceptionally sturdy, and I can think of very few
people (people who hate baseball) who wouldn’t
be interested in trying it out.
-
Fun Factor: I’ve played the game with
non-baseball fans; and while they enjoyed the game,
it didn’t have the same magical charm for them
as for someone who enjoyed baseball. Every baseball
fan I’ve introduced the game to has enjoyed
it greatly – liking the simplicity, but the
simple strategies to the game. Should I try to load
the bases before playing my Home Run card? Or should
I just use it now, to get that guaranteed run? These
aren’t rocket scientist choices, but they do
add a little bit to the game. Probably the most fun
(or most agonizing) part of the game is the Pinch
Hitter/Relief Pitcher cards. It is the coolest thing
in the world to flip it over when you’re the
batter and find a Home Run there. At the same time,
it’s horrific when the Home run is there, and
you’re the pitcher! But either way, it’s
one of those moments in a game where both players
groan/cheer, and these are the moments that people
remember when playing a game.
I won’t be using Harry’s Grand Slam
Baseball Game to simulate the 2005 baseball season.
If I want to do that (and I don’t, currently),
I’ll use a more statistically accurate – detail
heavy game. But since I just want to play simple
games most of the time that have the feeling of baseball,
then Harry’s Grand Slam is the
best choice for me. I find it fascinating that the game was designed
in 1962, yet has the light flavor of a “designer” filler
produced today. If Out of the Box continues to find
games likes this, then their Heirloom Games series
will be one that every person should own.
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