Educational Aspects of Squint Junior
- Ages 8 and up
In Squint Junior, a player refers to a card showing
the name of an object and an example of a way to
build a picture of that object. The Player uses graphic
shapes on transparent cards to form the picture on
the card. Other players attempt to be the first to
guess the name of the object. Simple lines and shapes
develop into images that can be surprisingly easy
to recognize.
This game reflects communication of ideas through
representational images. Players begin to recognize
how shapes take on meaning and develop ways of communicating
ideas with simple shapes. For example, a circle,
with two smaller circles appropriately placed, becomes
a face.
Building the Picture
Promotes visual arts skills
- Improves recognition of shapes and patterns
- Develops ability to recreate a given image
- Improves ability to develop a plan
- Increases ability to create images that communicate
ideas
- Develops ability to recognize isolated shapes
within pictures
- Develops ability to recognize shapes shown in
reverse
- Reinforces the understanding of using symbolism
to convey an idea
Increases eye-hand coordination
- Provides practice in recognizing and locating
shapes regardless of position
- Improves ability to position shape pieces to
create desired image
Identifying the Picture
Promotes visual arts skills
- Improves recognition of shapes and patterns
- Improves recognition of images constructed with
shapes
- Develops skill in recognizing a three dimensional
object portrayed as a two dimensional image
- Reinforces the understanding of using symbolism
to convey an idea
Improves vocabulary
- Reinforces the use of specific terms rather than
generalizations
- Challenges players to consider alternative terms
for similar objects
All Players
Motivates players
- Easy to learn
- Quality of images improves with play
- Each round presents new opportunities to earn
points
- Engaging and challenging game materials and activity
Promotes interaction
- Recommended for 3-8 players
- All players are involved in every round
- Players learn from other players’ ideas
- Players learn and practice skills needed in competitive
situations
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