| What's in the
Box? |
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- 42 Transparent Shape Cards
- 40 Scoring Chips
- 168 Squint Junior Cards
- Card Viewer
- Timer
- Quick Play Rules
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| The Object of Squint
Junior |
| |
Earn Scoring Chips
by using Shape Cards to build
pictures and by correctly identifying pictures built
by other players. |
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| Setting
Up |
| 1. |
Spread the transparent
Shape Cards in the
center of the table so that all cards can be seen. |
| 2. |
Choose one player
to be the first builder.
The builder will construct a picture using the
Shape Cards. |
| 3. |
Place the card
viewer in front of the builder so
that only the builder can see the card in the
viewer window. |
| 4. |
Place the timer
in front of the person to the left
of the builder. |
| |
| Playing the Game |
| 1. |
The builder takes the card
visible in the viewer
window and moves it to the back of the
viewer. He or she silently reads
the word on the card that is
now in the viewer window and
looks at how the picture is built.
Other players are not allowed
to look at this card. |
 |
| 2. |
When the builder is ready,
the person
to the left turns over the timer and play begins. |
| 3. |
The builder begins picking
up the Shape Cards
needed to construct the picture, as it is shown
on the card in the window, and starts to build
the picture. |
| |
- The construction must
be done so that all players can see the picture that
is being built.
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| |
- The cards may be overlapped
or flipped over but must lay flat on the table.
|
| 4. |
All other players may try
to identify the picture
as soon as the builder begins placing Shape
Cards on the table. Players may guess as many
times as they like. Squinting really does help! |
| |
- The builder should
tell other players which is the top and which is
the bottom of the picture he or she is building.
|
 |
| |
- The builder is allowed
to give the following
hints: “yes” or “no,” or “hot” or “cold.” The
builder may not give any other clues.
|
| |
For example, a player may
not point to his or her own nose if the word is “Nose.”
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- The builder may point
to a
particular area on the picture.
A red arrow on the Squint Junior Card shows where a builder may want to point.
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| 5. |
Building continues until someone has
correctly
identified the picture, or until time runs out. |
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- If the word is identified, the
builder and the first player to identify the picture each receive one
Scoring Chip.
|
| |
- If time runs out before the picture is
identified, no Scoring Chips are awarded.
|
| |
Answers that are reasonably close are
acceptable.
For example, |
| |
“Rocker” is acceptable
for “Rocking Chair” but “Chair” is
not. |
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Answers that are stated as
plurals are acceptable. |
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For example, “Fingernails” is
acceptable for “Fingernail.” |
| 6. |
The card viewer and the role
of the builder pass
to the player to the left and the timer passes to
the player to the left of the new builder. |
| 7. |
Play continues following
steps 1–6
for the
number of rounds listed below. |
| |
A round is completed
when each player has had
one turn as the builder. |
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| Winning the Game |
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The player with
the most Scoring Chips, after all
rounds are played, wins Squint Junior! |
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| Squint Junior
Tips |
| 1. |
Before building,
make sure all Shape Cards are
visible, and not overlapping. |
| 2. |
Players may find it easier
to locate Shape Cards
while holding the viewer in one hand. |
| 3. |
Players should look at the
Shape Cards and
practice building some of the pictures on the
Squint Junior Cards before beginning a game.
Players quickly become familiar with the shapes
and develop skills in constructing pictures. |
| 4. |
Squinting at the picture
really does help! |
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