Cookie Magazine
Christopher Healy
July 2006
USA
Two players take turns stacking dark and light
wooden discs, taking care not to topple the tower
they are creating. If that sounds dull, try it
for yourself. The task becomes increasingly difficult
as the game progresses—especially once you’ve
used all the discs and have to pull pieces from
the bottom of the pyramid to resituate at the top.
Plus, you have to complete your turn within an
eight-second time limit. But Wallamoppi’s
unique, tension-building timer is where this game
goes from plain enjoyable to outright exciting. This is no silent hourglass that players forget
about until someone finally notices time is up;
it’s a wooden box with a series of ramps
inside. At the start of your turn, you drop a marble
into the top. Then you quickly pull and replace
your piece (without knocking the tower down, or
you’ve lost) before the ball reaches the
bottom of its slide maze. It rolls slowly, making
a sound that ratchets up the suspense with an eerie
proficiency. But if the tension is too much for
younger kids to handle, take heart: Wallamoppi
can be played without the timer, still working
wonderfully as a challenging test of spatial thinking
and manual dexterity.
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