Knucklebones
Magazine
Greg J. Schloesser
July 2006
USA
Balancing games seem to be quite popular, and
there’s no shortage of these dexterity games.
The latest in this genre is the strangely named
Wallamoppi, wherein two players compete to remove “kiwi
disks” from a pyramid and stack them to form
a tower without causing it to topple.
Out of the Box seemed to spare no expense in the
game’s production, which includes 36 thick,
wooden discs, 18 each in natural or dark finish.
The box itself is also wood, and is actually used
as an intriguing timer mechanism.
After choosing colors, players alternate removing
discs from the bag and stacking them on the table
to form a pyramid. Players place whatever discs
they draw from the bag, either his own or his opponent’s.
Discs can be placed directly onto the table or
atop two other previously placed discs. The base
of the pyramid must contain eight discs, but discs
can be placed in higher rows before finishing the
bottom row. The idea is to try to place your own
discs in positions where they can be easily removed,
while placing the discs of your opponents in positions
that make them difficult to grab.
When the pyramid is complete, the tower-building
begins with players alternating removing one disc
and placing it atop the top disc in the pyramid.
However, they have a time limit in which to accomplish
this feat. The wooden box is stood on end and used
as a timer. A marble is dropped into the box and
rolls along the tracks inside the box, eventually
rolling into the chute and reaching the end. A
player must remove and place a disc, and grab the
marble before it reaches the end of the chute.
Failing to do so in time results in a victory for
one’s opponent. Players alternate doing this
until either one player fails to grab the marble
in time or the tower tumbles.
As the tower grows, it becomes more precarious.
Not only is the height of the tower a factor, but
the supporting pyramid will also be growing unstable.
This occurs rather quickly, so the game is quite
short in duration. That’s a good thing, as
it doesn’t grow stale.
While quite clever, the timing mechanism really
doesn’t add that much pressure to the proceedings.
It takes a handful of seconds for the marble reach
the bottom. While that seems quick, it really does
allow enough time for a player to remove and place
a disc. The “clack” sound the marble
makes while it drops from track to track, however,
can add a psychological sense of urgency that really
isn’t necessary.
For dexterity game fans, Wallamoppi is
a nice addition to the genre. Its strengths are quick
play, attractiveness, decent price and some challenge.
Plus, it will certainly make an attractive game
to display in your game room or on your coffee
table. It isn’t as challenging as other dexterity
games I’ve played, but it is still amusing.
Your biggest challenge will be trying to explain
why kiwis are so intent on building a tower!
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