TheDiceTower.com
Tom Vasel
February 2006
USA
When playing the game Jenga, there is one thing
about it that drives me utterly mad. It's watching "Greg" play.
He'll begin to take his turn by walking around
the table for several minutes. Then, after what
seems to have been an indeterminable amount of
time, he cautiously touches one block. No, not
that one. He touches another -whoops, not that
one either. This goes on for a while, as he gently
caresses the entire structure. Finally, he's found
the block he wishes to move. Slowly, with the speed
of an anorexic sloth, he pushes the block carefully,
ever so gently. Finally, he has the block halfway
out. But perhaps another angle would help? So he
treads carefully to the other side of the table
and begins the process from that side, only slower.
At this point, every nerve in your body is screaming, "Greg,
just move the piece already!" So you go shopping,
eat supper, and come back just in time for Greg
to decide he really wants to move another piece.
This, dear readers, is why I'm not a fan of Jenga.
This is not the case of Wallamoppi (Out of the Box Publishing – 2006 -
Garrett Donner and Michael Steer)! My personal name of it is "Fun, speed
Jenga". With incredibly high quality components, a
nifty and gimmicky marble ramp, and short playing time - Wallamoppi has replaced Jenga forever for me,
giving those blocks to my children to play with. Wallamoppi is a simple dexterity
game for two people and fills that niche quite well, also being a fun game to
observe.
The wooden box that Wallamoppi comes in opens up to form a marble ramp, which
holds two black marbles at the bottom. A pile of thirty-six disks, half a dark
brown, the other a light tan, are mixed into a bag, and a chute is connected
to the end of the marble ramp. Players now set up the "wall" of the
game and determine which player plays the dark pieces, and which plays the light
pieces. One dark and light disk are set aside, and then the two players take
turns randomly pulling a disk from the bag, and placing it next to another disk
on the wall. The wall is made up of eight disks on the bottom, then seven, then
six, etc. The last two spots of the wall are taken up by the two disks set aside,
with the light disk on the top, forming the bottom piece of the "tower".
The dark player then prepares to take the first turn.
To start the dark player's turn, the light player drops the marble into the top
of the marble ramp. The dark player must then pull a disk from anywhere in the
wall and place it on top of the tower. He then grabs the marble before it falls
into the hole at the end of the chute and drops it into the top of the tower.
This signals that it's the light player's turn, and they must place a tan disc
on top of the tower before the marble reaches the end of the ramp.
Turns alternate, as players drop the marble into the top of the tower, and the
other player frantically scrambles to place a disk at the top of the tower. Players
may only use one hand and may knock other disks off the wall with no retribution.
If, however, a player causes the tower to fall or allows the marble to drop in
the hole at the end of the chute before they finish placing a piece, they lose
the game. The other player wins!
Some comments on the game…
1.) Components: Excellent, tremendous quality of game components - I'm amazed
that the suggested retail price is only twenty dollars (can be found cheaper!).
The good-sized wooden box just manages to hold the very nice black "leather" bag,
the rules, and the marble chute. The disks, while not always the same color (different
wood grain and all), are very easy to distinguish between light and dark - the
darker ones looking like chocolate. Each disk has a diameter of about four centimeters
and a width of a little over a centimeter, making them nice and chunky to deal
with. There's some flamingo artwork on the game, which is nice; although I'm
not sure what in the world that has to do with the game. Great, beautiful components.
2.) Marble Tower: The marble ramp, of course, is the main attraction of the game.
As a kid, I loved to set up complicated marble ramp setups with racecar tracks,
cardboard tubes, etc. This marble ramp isn't quite that complicated in Wallamoppi,
but it's enough to create tension. According to my watch, the entire process
of the marble dropping takes about four seconds. Each time the marble drops down
to another level causes the tension to ratchet up, as the marble clinks down,
down, down. I guess a timer could have been used, but would that have been as
cool as the ramp? The marble occasionally comes off the ramp at wrong points,
especially if the floor or table isn't level; but by using the rules leaflet,
I was able to tilt it correctly each time. The game rules suggest that for a "light" version,
players can simply take turns without the timer. See my initial paragraph of
this review to see if I've ever done that. The tower makes the game.
3.) Rules: Besides being used as a tower adjustor, the three pages of rules are
clear, giving specific details on exactly how to move disks. The game is very
easy to teach, although the setup phase might not make sense to new players the
first time they play. When teaching a new player, or playing for the first time,
I would recommend just randomly pulling the disks out of the bag. This might
make the game slightly lopsided in one player's favor, but the game is so quick
it doesn't matter.
4.) Dexterity: Speed dexterity is something I can handle, because I'm fairly
bad at games that require a player to move very slowly (Hamster Rolle, etc.)
If you dilly-dally at all during the course of a game, the marble drops, and
you lose. That is what separates the game from other dexterity games. The disks
ARE easier to pull out than the blocks in Jenga, but with the short time limit,
things are much tenser, and much harder.
5.) Fun Factor: There's not much more I can say about the game. Deciding which
block to pull out is important, but you really don't have that much time to think
about it - just pull one out already! The fact that the game ends quickly (setting
up takes longer than the actual game) is a good one, and it's a great game to
pull out when two players are waiting for the rest of the group to show up at
game night. Teenagers and adults that I've taught the game to enjoyed it greatly.
Is Wallamoppi the best dexterity game I've ever played? No. But it does have
a bit of uniqueness, namely the marble tower. The fact that the tower is the
box for the game is pretty impressive, and the components are great to handle,
use - and just look quite nice when set up on a coffee table. It's a good deal
for a good, quick game. And with the ability to whip this game out, I'll never
be subjected to playing Jenga again.
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