GamerDad.com
Danny Webb
February 2006
USA
In this new dexterity game from Out of the Box,
players compete to create a pyramid of round pieces,
and then race against the clock as they try to
remove pieces and stack them on top. Given its
low price, Wallamoppi makes quite a first impression.
The game comes packaged in a sturdy wooden box.
The components are thirty-six wooden disks in two
shades—each with the image of a kiwi (the
bird, not the fruit) on them. The disks are thick
(at least twice the height of a standard checker)
and heavy. Also in the box are two marbles and
a wooden running board. This board is attached
to the interior of the box, which has grooved rails
affixed to the back wall. Once assembled, the box
becomes a timer. Players can put a marble into
a hole in the top of the box which will slowly
roll down the rails until reaches the bottom and
falls into a hole in the extended running board.
To play the game, players choose a shade and take
one disk of that shade. The remaining disks are
placed in an included cloth bag. Players then take
turns pulling one disk out of the bag and placing
it on the table to create a wall. When all the
disks have been pulled and placed, the players
place the disks that were held back to finish building
a pyramid that narrows from eight-disks on bottom
to one on top.
The next step is where the fun of the game is
found. Players then alternate pulling one disk
out of the pyramid and placing it on top of the
structure, forming a tower. The catch here is the
time limit. Before each player's turn, his or her
opponent places a marble into the timer. A player
must complete his or her turn before the marble
falls into the hole in the bottom of the timer.
If he or she does not, the game ends and the active
player loses. Of course, the player also loses
if the wall collapses (or even if a single disk
falls from the structure).
That's basically it. Wallamoppi is a simple dexterity
game--though possibly not as simple as it seems
at first blush. The phase where players build the
wall can be very tactical. I won a few games quickly
because of better disk placement in the wall-building
phase. It is possible to give tan opponent very
few good options right from the start. Despite
the chance to manipulate the wall structure at
the beginning of the game, most games are still
decided in favor of the player with the steadiest
hands and most nimble fingers. I imagine players
that are good at Jenga and Bandu will be good at
this game.
I enjoyed Wallamoppi. There is nothing earth-shatteringly
original here. It is an incredibly simple and light
game, but the timer adds lots of tension. In fact,
the timer with our game (I imagine there is a bit
of difference from box to box) seemed almost too
fast. It was very challenging to get a disk out
of the wall and onto the tower in time to stop
the marble—especially the first few games.
It got easier, but even after about a dozen games,
only the first few, easy moves were made comfortably.
After that, I always felt rushed by the timer.
The constant clicking of the falling marble helps
to add to the tension of careful block placement.
With a low price, fast gameplay, and great components,
Wallamoppi is a nice addition to the dexterity
genre and another winner for Out of the Box.
I think the timer would really frustrate younger
players. I didn't get a chance to play it with
any kids in the 7+ category, but my three-year
old could come close to making a move withing the
time limit (though she loved the timer and was
the full-time clock operator for all the adult
games). Fortunately, the game plays fine without
the timer, something I recommend when playing with
a mixture of kids and adults or with the physically
challenged. Without the timer, the game is even
lighter, but it is still rather enjoyable. Slowly
building the pyramid of blocks one by one plays
a more sedate counterpoint to the frantic deconstruction
in the second game phase. If the game is played
with impatient players, two blocks can be drawn
and placed at the same time to speed up the building
phases without seriously changing the game.
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